![]() ![]() If iDVD is already open, choose File > New Project. If this is the first time iDVD has been opened, click the New Project button in the dialog. If iDVD isn’t open, double-click the iDVD application icon on your hard disk. The video clips, images, and audio files you’ll use in this tutorial are located inside the iDVD Tutorial folder in the /Library/Application Support folder on your hard disk. Locate the Movies, Photos, and Audio Files to Use in the Tutorialīefore you can create a DVD, you need to assemble your images and be sure your movies and songs are in the right format for iDVD. In this section, you will locate the movies, photos, and audio files you will use, open a new project, and select the theme. Now that you’ve seen the features of the iDVD tutorial, you are ready to create the project yourself. ![]() When the slideshow finishes playing, it returns to the submenu.Ĩ Click Exit on the DVD remote control to leave preview mode. A submenu opens.ħ Click the Snow Day Pictures button to preview the slideshow. IDVD TUTORIALS MOVIEWhen the movie finishes playing, it returns to the main menu.Ħ Click the Extras button. Click a chapter button to play the movie starting from that scene. These chapters were set in video-editing software, such as iMovie, Final Cut Express, or Final Cut Pro. A scene menu opens with buttons for each of the chapters in the movie. The movie plays and returns to the main menu when it is finished.ĥ Click the Scene Selection button. Notice that the menu dissolves into the movie, because a Dissolve transition was set for this menu. It also has an area in the middle called a drop zone that has a slideshow playing in it.Ģ If you don’t see the slideshow playing in the drop zone, click the Motion button at the bottom of the iDVD window.Ĥ Click the Play Movie button. The menu has three buttons, Play Movie, Scene Selection, and Extras. You’ll be creating a project just like this one in the next part of this tutorial.ġ Double-click the iDVD application in the Finder, and click Open Tutorial. To see a preview of what the finished project will look like, open the completed tutorial project. The next term (or terms) are the items you choose from that menu. The first term after Choose is the name of a menu in the iDVD menu bar. In many tasks shown in this lesson and in iDVD Help, you need to choose menu commands, which look like this: To make it easier to do the tasks in this tutorial, print the document before you start. From there, you can go on to create your own exciting DVDs. When you are done with the tutorial, you will have a complete project ready to burn on a DVD. There's a lot of info covered in this course.This tutorial takes you step-by-step through the process of creating an iDVD project using sample movie clips and pictures that came with the tutorial. IDVD TUTORIALS HOW TOFrancesco covers this area in detail, demonstrating how to use Templates to quickly create interactivity, and also how to create your own custome menus using images or videos created in other multimedia applications. A big part of any DVD is the interactivity you build into it. Of course, a DVD without interactivity is not much more than a high quality VHS tape. ![]() This program takes you through every aspect of using iDVD, which is a startlingly capable DVD-Authoring tool! Wether you're capturing video directly from your camera into iDVD, or starting with pre-edited digital video streams, you'll learn valuable tips, tricks, and techniques to make your video look as good as possible, DVD after DVD. Once you understand how iDVD works, you can create discs that would be at home on the shelves of Blockbuster as they are on the bookcase beside Grandma's TV. IDVD has grown through the last few years to become the predominant authoring tool for people looking to quickly create engaging, interactive DVDs. This version of Mastering iDVD covers iDVD '06 ![]()
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![]() Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) Filing date Publication date Application filed by Dimaggio Charlie J filed Critical Dimaggio Charlie J Priority to US07/519,807 priority Critical patent/US5012585A/en Application granted granted Critical Publication of US5012585A publication Critical patent/US5012585A/en Anticipated expiration legal-status Critical Status Expired - Fee Related legal-status Critical Current Links DiMaggio Original Assignee Dimaggio Charlie J Priority date (The priority date is an assumption and is not a legal conclusion. ![]() Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Expired - Fee Related Application number US07/519,807 Inventor Charlie J. Milwaukee laser plumb bob pdf#Google Patents Laser plumb-bob apparatusĭownload PDF Info Publication number US5012585A US5012585A US07/519,807 US51980790A US5012585A US 5012585 A US5012585 A US 5012585A US 51980790 A US51980790 A US 51980790A US 5012585 A US5012585 A US 5012585A Authority US United States Prior art keywords support cylindrical housing housing ring rod arm Prior art date Legal status (The legal status is an assumption and is not a legal conclusion. ![]() ![]() Google Patents US5012585A - Laser plumb-bob apparatus ![]() ![]() When it was time to work on a new game, Drinkbox started brainstorming again. Drinkbox received funding for Tales From Space: Mutant Blobs Attack from the government, with hardware and support from Sony, and released the game as a launch title alongside the PlayStation Vita in early 2012. At the same time, Drinkbox brainstormed a sequel to About a Blob to coincide with a deadline for a funding program through the Ontario government. Now it was time to do it again.Īt the end of 2010, as the studio wrapped up development on About a Blob, Sony approached Drinkbox to develop an original launch title for its unannounced handheld. The studio had proven that it could produce original content and shipped its first game. As it had been for years now, Drinkbox was building relationships that not only kept the studio afloat, but also set it up for future opportunities. The game was self-funded by Drinkbox and released as part of Sony Computer Entertainment America's Pub Fund program, which provides developers funding and profit sharing in return for timed exclusivity on Sony platforms. During its first years, Drinkbox wrote code, saved its money and used its savings to finance About a Blob, its first original game, which the company released in 2011 on the PlayStation Network. But we were basically trying to build up a bankroll that we could use to fund our game and to hire more people to work on the game."Īll told, Smith said Drinkbox has worked on about 20 different projects since its inception. "We were able to start paying ourselves some salary after a few months of the company - some low salary. "The money from working on external contracts was pretty good," Drinkbox's Graham Smith told Polygon. Working on these projects and establishing relationships with developers and publishers was a means to an end. Though it had come up with the concept for Tales from Space: About a Blob not long after the studio's founding, Drinkbox spent its first few years leveraging its programming expertise to help other companies make games like Marvel Ultimate Alliance 2, Dungeons & Dragons: Daggerdale and Sound Shapes. Within a few weeks, the trio hired a senior artist and designer, creating what would be the five man core of the company during its formative years.īut the path to creating its own games wasn't straightforward, and it would be years until the studio had built up enough collateral to create that opportunity. ![]() They founded Drinkbox Studios to build the development house they wanted to work at and create the games they wanted to play. Toronto's independent developer scene wasn't as vibrant then as it is today, and many former Pseudo employees fled Toronto for work elsewhere.īut Chris Harvey, Ryan MacLean and Graham Smith, three former Pseudo Interactive programmers, stuck around. When its final game lost funding, Pseudo laid off about 90 percent of its staff, and dismissed the remaining skeleton crew a few weeks later. ![]() In 2008, the game development studio arose from the remnants of Toronto-based developer Pseudo Interactive. The plan was always to create its own games, but it took years of work for Drinkbox Studios to earn that privilege. ![]() ![]() ![]() Zinit is an innovative and currently the fastest plugin manager with support for: Zim is a ZSH configuration framework with blazing speed and modular extensions. Zilsh is a ZSH config system that aims to appeal more to power-users and follow the simplistic approach of vim-pathogen. Can load oh-my-zsh-compatible plugins and themes, and will automagically clone them for you when you add them to your plugin list. #HYPERTERM FIRA CODE POWERLINE UPDATE#The downside is that you have to refresh the init script manually with zgen reset whenever you update your. This minimizes startup time by not having to execute time consuming logic (plugin checking, updates, etc). To do this, zgen generates a static init.zsh file which does nothing but source your plugins and append them to your fpath. The goal is to have minimal overhead when starting up the shell because nobody likes waiting. Zgen is a lightweight plugin manager for ZSH inspired by Antigen. Zgem is a plugin manager for ZSH that supports loading and updating plugins and themes from git, http and local files. It has a rich set of defaults, but is designed to be as lightweight as possible. It has a modular plugin architecture making it easy to extend. It's similar to, but incompatible with, oh-my-zsh. Zapack is a basic fast minimal ZSH plugin loader. Toasty is a ZSH framework made to facilitate management, not dictate it. ![]() Uses a lock file for much faster loading of plugins. #HYPERTERM FIRA CODE POWERLINE INSTALL#
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![]() 1915 Original POLITICAL CARTOON - WWI German SUBMARINE U-666 w DEAD BODIES. Incendiary ships were a well known concept in blockade-breaking. is behind bars looking at a well-stocked table that he is unable to reach because of the German submarine blockade. Wilhelm Bauer (23 December 1822 - 20 June 1875) was a Bavarian inventor and engineer who built several hand-powered submarines. The Brandtaucher ( 'Incendiary Diver' ) Submarine constructed by Wilhelm Bauer Brandtaucher. A newspaper headline warns: U-Boat Danger. 1917 Original POLITICAL CARTOON - DACHSHUND DOG w AUSTRIA GERMANY WWI War. German military submarine diving near Kiel 1851. The reverse shows a skeleton selling tickets to long lines of unwary passengers, captioned (translated): Business Above All. The captions (translated) relate: No Contraband Goods – The Liner Lusitania Sunk by a German Submarine –. ![]() Find high-quality stock photos that you won't find anywhere else. 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Orisa, unlike Doomfist, changed her identity and place in a team completely with this rework.
![]() ![]() However there is particular emphasis on the polar regions of the moon where continuous access to solar illumination may be possible and the prospect of water in the permanently shadowed regions at the poles may exist. LRO will return global data, such as day-night temperature maps, a global geodetic grid, high resolution color imaging and the moon’s UV albedo. The spacecraft will be placed in low polar orbit (50 km) for a 1-year mission under NASA’s Exploration Systems Mission Directorate. LRO will find safe landing sites, locate potential resources, characterize the radiation environment, and demonstrate new technology. It is the first mission in NASA’s Vision for Space Exploration, a plan to return to the moon and then to travel to Mars and beyond. ![]() The Lunar Reconnaissance Orbiter (LRO) is scheduled for launch in late 2008. Log on to the “Send Your Name to the Moon” Web site at: Submission is **FREE** but the deadline for submitting names is June 27, 2008. You even get to print a certificate verifying your participation in the LRO “Send Your Name to the Moon” Project. Your name will orbit around the moon for years to come! Participants can have their name entered into a database that will be placed on a microchip that will be integrated onto the LRO spacecraft. – NASA invites you to participate in future lunar exploration by sending your name to the moon aboard the Lunar Reconnaissance Orbiter, or LRO, spacecraft. ![]() |
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